Software Developer — Pariton.AI GmbH, Berlin
Oct 2025 – Jun 2026 · Full-time · First hire
Joined a small Berlin AI software company as the first employee. Owned full-stack delivery across Angular, NestJS, and PostgreSQL — running on self-hosted Kubernetes (GKE), deployed via ArgoCD. Worked alongside one other developer.
Headline — TRIZ-based patent discovery pipeline. Designed and built an n8n-orchestrated workflow that surfaces newly published patents, applies the TRIZ inventive-problem-solving methodology to score viability, runs freedom-to-operate checks, decomposes candidates into structured work packages, and generates polished PDF reports with AI-generated imagery. End-to-end automation of analyst work that previously took days per opportunity.
- E-commerce analytics — aggregated sales across platforms into a unified charting UI.
- Internal full-stack tooling — smaller web apps and admin interfaces.
- Observability stack — Grafana, SigNoz, Langfuse on self-hosted GKE for app metrics, traces, and LLM inspection.
Stack: TypeScript · Angular · NestJS · PostgreSQL · Kubernetes (GKE) · ArgoCD · Docker · Grafana · SigNoz · Langfuse · n8n · OpenAI / Anthropic APIs
Career break from development
2019 – 2025 · Berlin & Köln
Six years of non-development roles in Berlin and Köln while settling in Germany and building German fluency — content moderation, ad-platform support, and security work. Continued building software throughout: small React apps, a finished GameMaker title, p5.js sketches, hardware projects. The Pariton.AI role in 2025 was the return to full-time development.
Earlier experience in IT and hardware
2007 – 2017 · Israel
Before Germany: freelance web developer from age sixteen (sites like Masa Aher, buses.co.il, themodel.co.il); IT systems implementation training at John Bryce Global Training, placed at Ha'Emek hospital; branch manager at Ivory Computer Store in Nazareth.
Side projects & continuous building
Ongoing
What kept the muscle alive between development roles:
- DanLabs.net — this site. Vanilla JS, custom canvas particle engine, no frameworks.
- GameMaker game — finished small title built in GameMaker Studio 2.
- React apps & p5.js sketches — side experiments and small tools.
- lad-art.com — my mom's painting gallery, rebuilt multiple times.
- Hardware & systems — PC builds, Linux tuning, some robotics.